FARCRY 3
* Gameplay ScreenShots *
* VIDEO PLAYBACK *
$$$ FARCRY 3 DESCRIPTIONS $$$
There we were, driving down a bumpy, pothole-ridden dirt road, when the onscreen indicator for enemies
suddenly lit up like the muzzle flashes from the car we had just driven past. Several of the other car’s
passengers fired some rounds into our beater car’s engine block, forcing us to bail out while the
aggressors flipped a U-turn to come back and finish the job.
Blowing up enemy vehicles with a grenade launcher is an orgy of explosive carnage.
Of course, none of this was scripted or even part of the game’s main story; it was just a random encounter
we had while en route to an actual part of the game, and it’s what makes Far Cry 3 one of the most
entertaining—and unpredictable—games we’ve played since Skyrim. This is one game that, like Skyrim, will
be different for everyone who plays it, and the game excels at the times when it lets you do whatever the
heck you want to do, which is about 90 percent of the time. Sadly, you can’t always do whatever you want,
and are forced to jump through very specific hoops a lot of the time, or sit through cutscenes and boring
dream sequences way too often throughout the game’s lackluster main storyline.
Once the main story cuts you loose, you get back to the real meat of the game—hunting wildlife and
clearing enemy outposts. However, in order to unlock all of the game’s special skills, such as running
faster, taking less falling damage, etc., you must progress through the game’s story, which by the end
leaves you cold and ready to leave Rook Island, never to return. To put it bluntly, this is a game that
starts out extremely strong, and slowly gets worse as you progress through it, though it is punctuated
with some of the best first-person combat we’ve ever experienced on the PC.
In addition to clearing outposts, climbing radio towers, and the main quest, you also must hunt wildlife
in order to upgrade your ammo packs, wallet, holsters, arrow quiver, and syringe holder. Each lets you
hold more ammo, health syringes, grenades, Molotovs, and more. This isn’t Deer Hunter, either, as hunting
is a challenge—you have to bag leopards, Cassowarys, rabid dogs, tigers, bears, and lots more.
Additionally, clearing outposts opens up Wanted Dead and Path of the Hunter quests that require you to
kill certain animals with specific weapons and take down a nearby kingpin using only your knife, but
sadly, once all the outposts are clear, not only is the world devoid of bad guys but there are no more of
these quests, either.
Tagging enemies shows their location and status, and planning these ambushes is the best part of the game.
We watched as the car full of enraged maniacs approached, and then giggled as it careened over the edge of
the rocky path, its driver unable to control the car’s rapid acceleration on the narrow road. Curious
about their fate, we sauntered over to the area where the vehicle swerved off the path and suddenly heard
the engine of another car coming toward us from just up ahead, so we instinctively ducked into the bushes
since we were low on ammo. As we watched the second car stop right next to our now-burning vehicle, we saw
the bad guys dismount to have a look-see; then our car suddenly exploded, which caused their car to
explode as well, killing all of them and creating a massive, bloody fireball. As we stared at the
smoldering wreckage and bodies strewn everywhere, we were just about to congratulate ourselves for a
well-executed skirmish when from out of nowhere a royally pissed-off Cassowary—think Big Bird, but blue
appeared and mistook us for a human scratching post. After putting him down as fast as we could, we took
his pelt then leapt off the nearest cliff, gliding in our wingsuit to a camp down below to replenish our
ammo.
The game begins with one of the best opening sequences in recent memory, as it shows you and your friends
living it up on a tropical island, only to pan out to discover you’re watching a video of your exploits
from the confines of a bamboo tiger cage, held captive by an extremely well-acted psychopath named Vaas.
After a harrowing escape from the prison camp and some hand-holding by one of the locals, you’re set free
to pursue the main quest, or just explore on your own. And explore you will, as you must climb radio
towers to remove scrambling devices that obscure the island’s map, which also allows the local gun shops
to receive new shipments. Pirates control local outposts, too, so you have to clear those in order to buy
new weapons, replenish your ammo, configure your weapon loadouts, and fast-travel from base to base.
Clearing outposts is easily the most thrilling part of the game, and you can clear them at your leisure,
too, or not—the game doesn’t punish you either way, but creeping up on a base undetected, tagging all the
enemies with your camera, then moving in stealthily to take them out one by one before any of them hits
the alarm—or disabling the alarms first—is the highlight of this game. And each of the 34 outposts are a
serious challenge and a thesis on open-world gameplay done right.
Just like real wildlife, the animals in the game don’t take too kindly to strangers.
We absolutely loved this game for the first 15 hours or so, and were even considering it as the Game of
the Year. But after plodding through the second half of the game, repeating a lot of the same tasks over
and over, and suffering through the game’s hackneyed story and deplorable ending, our opinion changed. We still highly recommend it; just savor your time on the first island—it’s one of the best FPS experiences
we’ve ever had.
The main problem with the game is that you spend the first half of it going on epic adventures to upgrade
your packs, open the map, and increase your skills, but by the time the game is half over, we found
ourselves almost maxed out completely in every area possible. We had a huge wallet that was constantly
full, all the weapons that were available, and almost every skill on the three separate trees, giving us
little motivation to keep exploring. You can also find 120 scattered relics and 20 randomly located
letters from WWII-era Japanese soldiers, and compete in contests such as knife-throwing, shooting, and
driving, but they provide little benefit aside from a test of skill and extra money, which is usually
unnecessary. The game also provides a dozen side missions that are so boring a lot of them left us
wondering why the developers even bothered including them.
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