Sunday, 7 July 2013




FARCRY 3




 * Gameplay ScreenShots *








* VIDEO PLAYBACK *





$$$ FARCRY 3 DESCRIPTIONS $$$


There we were, driving down a bumpy, pothole-ridden dirt road, when the onscreen indicator for enemies 
suddenly lit up like the muzzle flashes from the car we had just driven past. Several of the other car’s 
passengers fired some rounds into our beater car’s engine block, forcing us to bail out while the 
aggressors flipped a U-turn to come back and finish the job.


Blowing up enemy vehicles with a grenade launcher is an orgy of explosive carnage.
Of course, none of this was scripted or even part of the game’s main story; it was just a random encounter 
we had while en route to an actual part of the game, and it’s what makes Far Cry 3 one of the most 
entertaining—and unpredictable—games we’ve played since Skyrim. This is one game that, like Skyrim, will 
be different for everyone who plays it, and the game excels at the times when it lets you do whatever the 
heck you want to do, which is about 90 percent of the time. Sadly, you can’t always do whatever you want, 
and are forced to jump through very specific hoops a lot of the time, or sit through cutscenes and boring 
dream sequences way too often throughout the game’s lackluster main storyline.

Once the main story cuts you loose, you get back to the real meat of the game—hunting wildlife and 
clearing enemy outposts. However, in order to unlock all of the game’s special skills, such as running 
faster, taking less falling damage, etc., you must progress through the game’s story, which by the end 
leaves you cold and ready to leave Rook Island, never to return. To put it bluntly, this is a game that 
starts out extremely strong, and slowly gets worse as you progress through it, though it is punctuated 
with some of the best first-person combat we’ve ever experienced on the PC.

In addition to clearing outposts, climbing radio towers, and the main quest, you also must hunt wildlife 
in order to upgrade your ammo packs, wallet, holsters, arrow quiver, and syringe holder. Each lets you 
hold more ammo, health syringes, grenades, Molotovs, and more. This isn’t Deer Hunter, either, as hunting 
is a challenge—you have to bag leopards, Cassowarys, rabid dogs, tigers, bears, and lots more. 

Additionally, clearing outposts opens up Wanted Dead and Path of the Hunter quests that require you to 
kill certain animals with specific weapons and take down a nearby kingpin using only your knife, but 
sadly, once all the outposts are clear, not only is the world devoid of bad guys but there are no more of 
these quests, either.


Tagging enemies shows their location and status, and planning these ambushes is the best part of the game.
We watched as the car full of enraged maniacs approached, and then giggled as it careened over the edge of 
the rocky path, its driver unable to control the car’s rapid acceleration on the narrow road. Curious 
about their fate, we sauntered over to the area where the vehicle swerved off the path and suddenly heard 
the engine of another car coming toward us from just up ahead, so we instinctively ducked into the bushes 
since we were low on ammo. As we watched the second car stop right next to our now-burning vehicle, we saw 

the bad guys dismount to have a look-see; then our car suddenly exploded, which caused their car to 
explode as well, killing all of them and creating a massive, bloody fireball. As we stared at the 
smoldering wreckage and bodies strewn everywhere, we were just about to congratulate ourselves for a 
well-executed skirmish when from out of nowhere a royally pissed-off Cassowary—think Big Bird, but blue
appeared and mistook us for a human scratching post. After putting him down as fast as we could, we took 
his pelt then leapt off the nearest cliff, gliding in our wingsuit to a camp down below to replenish our 
ammo.


The game begins with one of the best opening sequences in recent memory, as it shows you and your friends 
living it up on a tropical island, only to pan out to discover you’re watching a video of your exploits 
from the confines of a bamboo tiger cage, held captive by an extremely well-acted psychopath named Vaas. 
After a harrowing escape from the prison camp and some hand-holding by one of the locals, you’re set free 
to pursue the main quest, or just explore on your own. And explore you will, as you must climb radio 
towers to remove scrambling devices that obscure the island’s map, which also allows the local gun shops 
to receive new shipments. Pirates control local outposts, too, so you have to clear those in order to buy 
new weapons, replenish your ammo, configure your weapon loadouts, and fast-travel from base to base. 

Clearing outposts is easily the most thrilling part of the game, and you can clear them at your leisure, 
too, or not—the game doesn’t punish you either way, but creeping up on a base undetected, tagging all the 
enemies with your camera, then moving in stealthily to take them out one by one before any of them hits 
the alarm—or disabling the alarms first—is the highlight of this game. And each of the 34 outposts are a 
serious challenge and a thesis on open-world gameplay done right.


Just like real wildlife, the animals in the game don’t take too kindly to strangers.
We absolutely loved this game for the first 15 hours or so, and were even considering it as the Game of 
the Year. But after plodding through the second half of the game, repeating a lot of the same tasks over 
and over, and suffering through the game’s hackneyed story and deplorable ending, our opinion changed. We still highly recommend it; just savor your time on the first island—it’s one of the best FPS experiences 
we’ve ever had.

The main problem with the game is that you spend the first half of it going on epic adventures to upgrade 
your packs, open the map, and increase your skills, but by the time the game is half over, we found 
ourselves almost maxed out completely in every area possible. We had a huge wallet that was constantly 
full, all the weapons that were available, and almost every skill on the three separate trees, giving us 
little motivation to keep exploring. You can also find 120 scattered relics and 20 randomly located 
letters from WWII-era Japanese soldiers, and compete in contests such as knife-throwing, shooting, and 
driving, but they provide little benefit aside from a test of skill and extra money, which is usually 
unnecessary. The game also provides a dozen side missions that are so boring a lot of them left us 
wondering why the developers even bothered including them.



RUN THE CRACK PROCESS:

Extract , Open & Copy over the cracked content from the Crack directory on the image to your game install directory

 Play the game & njoy.


To Download  this click to download icon  Below :














Enjoy SURVEY & PASSWORD free Download................................................ 

** If the file is removed for violation..... PLz. comment... So that I will Upload it again.. :)







0 comments:

Post a Comment